A must for the video game industry workflows
Rating: 8 out of 10
IncentivizedUse Cases and Deployment Scope
Marmoset Toolbag is mainly used as a baking program for HP(high poly) to LP (low poly) in game assets in our studio. The ease of achieving controlled and good bakes is a must for the game industry, something we could never find in any other programs. We also do lookdev and final polished renders very easily as well, which is a plus
Pros
- Baking with custom cages
- baking by separate meshes
- controlled skewing and hand painted bake definitions
- very optimized graphically speaking
Cons
- probably when you have an already done baking setup and you change the mesh, the reload takes a lot of time.
- sometimes its very difficult to find errors in the bake because the beauty render in Marmoset Toolbag hides it very well. In the viewer of our texturing program is very noticeable so I have to go back and forth between them to fix bake errors.
- I guess the texturing deature of Marmoset Toolbag is not yet something that our studio is willing to jump over to, we have a lot of missing features from currently industry standard programs
Likelihood to Recommend
Excellent for baking and rendering, the best and im not exaggerating.
not so good for texturing itself
