A must for the video game industry workflows
Use Cases and Deployment Scope
Marmoset Toolbag is mainly used as a baking program for HP(high poly) to LP (low poly) in game assets in our studio. The ease of achieving controlled and good bakes is a must for the game industry, something we could never find in any other programs. We also do lookdev and final polished renders very easily as well, which is a plus
Pros
- Baking with custom cages
- baking by separate meshes
- controlled skewing and hand painted bake definitions
- very optimized graphically speaking
Cons
- probably when you have an already done baking setup and you change the mesh, the reload takes a lot of time.
- sometimes its very difficult to find errors in the bake because the beauty render in Marmoset Toolbag hides it very well. In the viewer of our texturing program is very noticeable so I have to go back and forth between them to fix bake errors.
- I guess the texturing deature of Marmoset Toolbag is not yet something that our studio is willing to jump over to, we have a lot of missing features from currently industry standard programs
Return on Investment
- so the baking process from start to a good finish is about 90% more controlled than any other baking program out there
- Achieving a good bake is much more easy for our artist meaning less time per asset correcting issues
- its incredibly easy to learn, in a matter of hours an artist can be doing good work. so less training hours needed
Usability
Alternatives Considered
Adobe Substance 3D Collection and Blender
Other Software Used
Blender, Unreal Engine, ZBrush, Adobe Substance 3D Collection
