Interactive fun learning app for KG - KS5
Use Cases and Deployment Scope
As a community-oriented organization, we use SplashLearn to make education accessible for students from Kg - KS5 through SplashLearn. This affordable learning app is easy to use, kids, love the interface, and have very successful learning techniques where students using this app have shown significant improvement in their learning compared to traditional in-class learning with books. Emerging during the pandemic, we needed interactive tools that kept students focused and engaged while benefiting from learning online, this has been a complete difference and effective experience for students who are almost loaded with online learning at the moment.
Pros
- Learning is made very easy.
- Interactive user interface.
- Learning milestones are achieved.
- Makes learning fun by making it into a game.
Cons
- A few additional learning materials could be provided along the games
- The gaming kept simpler, because sometimes it gets complicated.
- There sometimes are glitch in showing the grades for students.
Likelihood to Recommend
Following the pandemic students are made to sit in their computers all day absorbing learning, we as educators have little time to assess what they have learned, and students are often overloaded with information. The SplashLearn is like the moment in class when everyone zooms out of their auto-mode and gets active in class to compete. The students love playing, learning, and checking their skills along the way.