Sketch, in my opinion, sometimes great sometimes sketchy
Use Cases and Deployment Scope
We use Sketch as a digital product design tool for designing and wireframing UI interfaces from low fidelity through to high fidelity. We have used it to present prototypes to stakeholders for approval as well as giving our development teams detailed visuals, exported assets and specifications fro delivery. Whilst the basics can be picked up quite easily there it a steep learning curve for more complex tasks.
Pros
- Wireframing
- Hi-fidelity digital design
- Prototypes
Cons
- In platform collaboration with colleagues
- Licencing can be expensive when sharing
- Text formating can be limitied
Return on Investment
- Allows Dev teams to see what the intended digital product should look like, increasing quality
- Good for showing working prototypes speeding up delivery
- Help bridge the gap between design and development teams improving time to market.
Usability
Alternatives Considered
Figma, Adobe Illustrator CC and Axure RP
Other Software Used
Figma, Figma Dev Mode, Adobe Illustrator CC, Adobe PhotoShop, Miro, Marvel, draw.io

