TrustRadius Insights for Sketch are summaries of user sentiment data from TrustRadius reviews and, when necessary, third party data sources.
Pros
Easy to use interface: Reviewers have consistently found Sketch's interface to be easy to understand and navigate, with similarities to other prototyping applications. This positive sentiment is shared by many users who appreciate the user-friendly design, making it accessible for both novice and experienced designers.
Versatile symbol libraries: Many reviewers have praised Sketch's ability to create custom symbol libraries or download available ones for free or purchase. This feature allows users to easily create and customize their designs, resulting in a versatile and fast tool that can be tailored according to their specific needs.
Time-saving features: A significant number of users have mentioned that Sketch eliminates the need for manual creation of form fields and UI elements before using them in wireframe layouts. This time-saving feature has been highly appreciated by reviewers, as it allows them to focus more on the creative aspects of their designs rather than repetitive tasks.
We no longer use Sketch. Sketch has a learning curve that is too big. It is much slower than Adobe XD (which is dead) and Figma. Figma is the new industry standard. Figma attracted designers with real-time collaboration, cross-platform support, cloud access, intuitive developer handoff, and strong community-driven innovation tools.
Pros
Sketch is great for drawing and creating shapes, like buttons or icons. It lets you adjust every curve and line perfectly, so you can make your designs look exactly how you want. (All design tools can do that, though).
Sketch is built just for Apple computers, so it runs smoothly and uses all the special Mac features. If you’re already using Apple tools, Sketch feels like a natural fit. (The downside of this is that non-Apple users can't use it.)
If you make something, like a button, and need it in many places, Sketch lets you save it as a "Symbol." You can use it repeatedly, and if you change the Symbol, it updates everywhere automatically. (Figma can do this too.)
Cons
Sketch is only available on macOS, which limits its use to teams with mixed operating systems (Windows or Linux). Although it's a great tool for Mac users, it forces teams to look for alternatives like Figma if they need cross-platform support.
Sketch relies heavily on plugins to extend its functionality, but managing them can be challenging. Some users report that too many plugins can slow down the app or cause crashes. Also, discovering and installing the right plugins can be time-consuming.
While Sketch is excellent for static designs, its prototyping capabilities lag behind those of competitors like Figma and Adobe XD. Creating interactive prototypes with animations, transitions, or scrollable areas is more complex and often requires additional tools or plugins. This makes it harder for designers to build and test user interactions directly in Sketch.
Likelihood to Recommend
Sketch may still be a solid tool, especially for Mac-based designers focused on high-precision design and creating static design systems. However, Figma excels in real-time collaboration, cross-platform support, and interactive prototyping. If you need features beyond simple vector design—like collaborative prototyping or working across different operating systems—Figma is a more comprehensive solution.
VU
Verified User
Professional in Professional Services (Design company, 1-10 employees)
Sketch allows us to create mockups of email builds before they begin. Before Sketch, we used Photoshop or Illustrator to lay out emails, but it wasn't as quick or accurate until we started using Sketch. We use Sketch weekly to create email mockups and it has become a staple tool in our design arsenal.
Pros
Helps use create wireframes and mockups.
Syncs with Craft and InVision.
Allows us to create symbols and therefore design efficiencies.
Cons
Sometimes it can be hard to collaborate.
Likelihood to Recommend
Sketch is useful when creating UX/UI mockups and wireframes. It's a very detailed and technical tool, which is helpful for designers that like pinpoint accuracy in their work. That being said, it can be difficult to collaborate with Sketch. Unlike competitors like Figma, it doesn't allow live collaboration. Instead we have to send our files back and forth to one another.
VU
Verified User
Analyst in Marketing (Design company, 10,001+ employees)
Our company offers a full suite of digital marketing and web design, so our prototyping needs to run the gamut from quick mockups to full-scale, team-wide redesigns. Sketch allows us to manage both ends of the spectrum and everything in between, ensuring consistency and collaboration between team members. Its build-in tools are extremely powerful but it is a lightweight program that is extremely customizable, which makes it an easy transition for onboarding periods.
Integration with client-ready presentation tools, like Invision.
Exporting management for transition to development teams.
Cons
Sketch is Mac-only, no PC support.
No support for movement or animation/video assets.
Moving vector assets between Adobe and Sketch not ideal.
Likelihood to Recommend
It is very simple to master and has a variety of built-in tools that allows one to begin prototyping quickly, and can be powered using a variety of plugins for presentations. However, Sketch struggles with more complex designs, particularly those where animations or transitions are desired. It also isn't a good fit for agencies that use a variety of prototyping tools, as results from importing are not predictable.
VU
Verified User
Team Lead in Marketing (Marketing & Advertising company, 11-50 employees)
I am using Sketch for all designing and prototyping-related work for my company (Octrax Systems). We are Web and App development company, so for all clients from starting to show user flow till real screens of Apps/Web, everything we are here designing in Sketch.
Pros
Sketch is a very very good designing tool, you can design Graphics, Wireframes very well in Sketch.
Since recently Sketch released the Prototyping feature, It is also good in doing prototyping.
It integrates with external apps/plugins like Zeplin to provide extended functionality.
Cons
Prototyping can be improvised by wrt designer. Right now it is a bit difficult to connect screens as compared to other 3rd party tools.
The community of Sketch is not big enough, sometimes I struggle to get help from the internet.
It is only available for MAC...its better if it would have an online version too.
Likelihood to Recommend
Sketch is very well suitable for all design requirements. I feel the learning curve is very quick for Sketch as compared to peers Adobe Illustrator, Figma, etc. For highly special graphic designing needs it can not compete with Photoshop. For normal requirements, it is better than Photoshop.
Sketch is a powerful design tool focus[ed] on the design user interface. Sketch is a primary design tool to create a mobile app in my organization, especially in [the] design department. Also with Sketch + 3rd party app such as Zeplin and Overflow. It's the best combination to speed up our process design and development phase. Sketch can solve the traditional problems when handing over design to Development Team, with latest Sketch feature[s], inspect feature on web version, it's really useful for our team, plus combine with Zeplin. There is no gap anymore. simple case flows our process using Sketch is.
Start Design > Design flow mapping ( 3rd party Overflow plugin ) > Zeplin handover design to dev or Sketch inspect feature = Productive
Pros
Support over 1000 plugins.
Can handle simple and complex artboard in one file.
Support external library.
Support Design collaboration.
Cons
If in one file has over 100 artboards, sketch will slow.
Drain your memory ram, if design is complex and use external library.
Doesn't have a feature can download plugin in one place such community feature on Figma.
Only support MAC platform.
Doesn't have web version.
Likelihood to Recommend
Sketch is a revolutionary design app focus on UI and simple illustration, it helps me a lot on client and personal projects. Easy to use and support[s] many plugins, unfortunately Sketch is only supported [by] MAC platforms. It doesn't have a web version or even windows version. Sketch is suitable for solo designer, work with the team in your organization, it [will] need a 3rd party to help do it, such as plant app to handle version design changes, and you need to pay an extra cost if you need [a] version design change such as GitLab but for design. If you have a complex design and more than 100 artboards, you need to prepare for the worst-case, which means your memory RAM on your computer will drain a lot.
We design mocks using Sketch and also use it as internal design system within the team. We also used its prototyping features in many cases. Main task is to create mocks to be shared with the development team. We used adobe products before sketch and it has helped us save a lot of time in design.
Pros
Design system.
UI Design.
Vector Design.
Design component repository.
Cons
It could use a web version like figma.
It can get slow at times.
File sharing could be improved.
Likelihood to Recommend
Sketch is best suited for UI design. Also works well with larger teams. Not appropriate for visual design or image editing.
VU
Verified User
Employee in Product Management (Market Research company, 10,001+ employees)
Sketch is used by our design and development team as one of the tools used during our UI/UX process as we design and build websites and other digital assets. We use this to create low fidelity wireframes, full designs of websites, app layouts, user journey documents, prototypes and digital advertising assets.
Pros
Strong design tools
The app is optimized for screen designs
Easy to use
Cons
Other tools handle collaboration better than Sketch
File sizes can get rather large
Can't work with PC users on projects.
Likelihood to Recommend
Sketch is a great program for UI/UX designers working in the Mac environment. It's easy to use. Has all the tools necessary to design for different devices and screen sizes. It has great plugins that allow for rapid prototyping. This tool can speed up the design process on most web projects.
Sketch gets used at my company mostly for designing full websites or smaller web projects designing out specific modules. It's also used in our wireframing process, and we have it hooked up to InVision and are able to upload our designs straight from sketch to InVision. We sometimes but not always use the prototyping tool to show hover and/or click effects on specific elements.
Pros
It's a very lightweight program
It's able to hook up to InVision for easy uploading and replacing
It has cloud-based storage
Cons
It does not do well with complex SVGs, which can import with problems
It is not easy to take Sketch elements and bring them into Adobe programs
Prototyping is cool but is also a bit cumbersome to show even simple interactions
Likelihood to Recommend
Sketch works well for web design. It doesn't have all of the bells and whistles that Photoshop and Illustrator have so while that does make it more limited, it's a very quick and snappy program. I don't think you're able to design at print resolution, so doing any print work is probably still best suited for InDesign.
VU
Verified User
Employee in Marketing (Marketing & Advertising company, 51-200 employees)
The Experience Design Department uses only two various tools for design. Sketch and Adobe XD. Our specific team uses Sketch across our XD (UX) and Creative teams. Additionally, our design system team utilizes Sketch to build out our design systems. We also use Sketch in conjunction with two other vital products, Abstract (for versioning) and InVision (for prototyping and design system management).
Before sketch, I very much remember doing this type of design in Adobe Illustrator, Sketch was the first scalable solution that is designed to help professionals build digital experiences. Each of the tools within the program is designed for this in mind.
One of the key features that speed up the UX teams wireframing is the ability to have symbols both in the library and local to a file. Those allow us to quickly duplicate and change rows and rows of content in our wireframes. It saves countless hours.
Pros
Multiple Screen Layout
Re-usable Symbols
Cons
Their Releases are Buggy
No Built in Collaboration Tools
Likelihood to Recommend
Sketch is great for product teams for creating pixel-perfect materials for the associated IT teams. It's partnerships with InVision and Abstract mean that there are two great options for web-based hand-offs (look those up in conjunction). If you are building a website and not an ongoing product, there may be some cheaper tools. However, if you or your team are continually turning out screens for products, it's a needed tool.
The other thing to consider, since there is no built-in prototyping or collaboration, if you have a large team working together, it's best to partner with other tools, that'll drive your cost up. But, for us, it's completely worth it.
Sketch is used primarily by our product designs and just very recently by the marketing team when working on web projects. Sketch is a more ideal web screen design platform when collaborating with a team and working on the same projects, as opposed to our traditional approach — Adobe Photoshop. Sketch is also a more intuitive platform and it is more easily learned by most of the front end developers than the Adobe products.
Pros
It has great plugins and integrations such as with Craft plugin and InVision.
Sketch is fast in graphic rendering and it offers an infinite amount of space allowing an unlimited number of artboards to be created.
Cons
When working in a team, everyone must be on the same version of the software, otherwise there are a lot of glitches happening to the files that have been saved under an older version.
Some users are transitioning into making print-ready designs from Sketch and using it as the sole creative tool. I would like to see better print ready features integrated into Sketch.
Likelihood to Recommend
I think Sketch is well suited for most design professionals working on any digital designs, especially those working with teams on design collaboration. Sketch is also very good for managing design systems and guidelines. Its integrations make it a great collaboration software with other teams, such as development and other stakeholders and reviewers of the project.