Adobe Substance 3D is a suite of apps that support 3D design, including texture assets and rendering tools. Workflows can connect to Adobe Creative Cloud apps.
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magicplan
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magicplan is an app for home contractors used to create and share floor plans, field reports, and estimates, while in the field. This mobile and cloud software is used to capture interior spaces, and also assists in the planning, estimating, and scheduling of jobs for contractors.
It's great if you don't want to mess around trying fixes or subpar software. Adobe Substance 3D is the default, and it just works when you need it. From textures to complex materials, it gets the job done with no worries. It's really good for new users, because the new UI features they implemented simplify the software a lot, and the learning curve is gentle. It is well suited for game development, renders, and top-notch material creation. One of the main features we use is the creation of dynamic materials that have different colors on the edges. This is useful because it adds a lot of realism, for example, in metals.
The overall usability of substance stager and painter is quite easy. Many people will be able to use it without much prior experience. But designer is very complicated to learn and not many resources available for that. I think if they integrate the AI and provide better resources in the general interface, it could be a 10 on 10 in usability.
I am not able to enter in the list the most close to substance we used like instamat and pixplant. We used them as cheaper alternatives to substance, they have limited tools and dont provide full control and accessibility for what we need. Blender is good for creating materials using nodes and stuff but not upto the mark. There is always something missing. For the photoshop, there is no option to create textures on 3d, which makes it tedious. For the KeyShot its good and sometimes better than stager but the overall value in substance collection and the seamless integration with other apps is very good
The library we create in the substance painter really helps us to save a lot of time for future projects. Drag and drop the materials and boom product is ready.
Stager cuts us the costs by saving us time on the feedbacks because of the better visualization we were able to provide at initial stages.
Designer didnt helped us much directly but somewhat useful as it comes with the package and it has great tools which might be costlier to buy separately.