20 Years & Counting Using the Software, ZBrush.
Use Cases and Deployment Scope
I've used ZBrush for 20 years and it's my go-to scalping software for digital characters, product design, and more. Great for lighting, color, material, orientation, and depth information for the points doing different creative projects. I still like this above all digital sculpting tools, apps, and other software. I also can't believe that I bought this 20 years ago and it's still just as great!
Pros
- Best for sculpting characters even down to the smallest pore.
- Great for points of light on a character.
- So fast sculpting and crafting for product design.
Cons
- I'm a Mac user, and the desktops/laptops don't have CD drives anymore...Hard to use on newer macs.
- Painting could be improved.
- Crashes a few times a year.
Most Important Features
- Easy, light to the tough 3D sculpting for characters.
- Fast shape creation for product designs.
- Great for lighting tests on characters and objects.
Return on Investment
- I've had it for over 20 years. It was expensive at first but paid off over time.
- Ups my services list for 3D graphics.
- Great for digital artists in general.
Alternatives Considered
Blender
Other Software Used
Blender, Adobe Illustrator CC, Adobe PhotoShop

