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Unreal Engine

Score9.2 out of 10

31 Reviews and Ratings

What is Unreal Engine?

Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.

Categories & Use Cases

Renderings made more attractive and easier with Unreal Engine

Use Cases and Deployment Scope

I began employing Unreal Engine to take renders of the construction model prepared using Revit. The level of customization and detail available is truly astounding. I can now increase the extent of realism in my renderings, thanks to Unreal Engine, which has greatly helped me attract the attention of my clients.

Pros

  • Achieving proper depth effect of the background layer
  • Walkthrough videos of any given layout can be easily prepared and made more immersive
  • Creating the most detailed 3D models
  • Takes very little time to produce the required renders depending on the complexity of the input

Cons

  • The user interface is quite hard to get familiar with
  • Requires very high spec configuration to run
  • The asset library could use some additional content
  • Licensing does not seem very budget friendly

Most Important Features

  • Ease of importing 3D models
  • Superior quality renders
  • Much faster when compared to other rendering tools

Return on Investment

  • Renders prepared by Unreal Engine are much more detailed and easier to understand by the clients
  • Unreal Engine can be used to produce multiple renders within a short span of time, unlike it's competitors
  • Very easy to integrate with architectural tools like Revit and AutoCAD

Alternatives Considered

Twinmotion

Other Software Used

Revit, AutoCAD, OpenPhone, QuillBot

Unreal Engine will open new worlds, possibilities and revenue potential.

Use Cases and Deployment Scope

We use Unreal Entine to augment our normal 3d visualization workflow. Primarily it is used to add functionlaity to 3d environments, develop VR products and provide realtime render capabilities. It's really easy to export models and textures from our primary software, 3ds Max, to Unreal Engine and then continue to develop the model. Epic Games, the developer of UE has spent a lot of time and money to make sure UE plays nice with everybody.

Pros

  • Realtime rendering
  • Interactivity and user interface
  • Virtual Reality development
  • Ease of distribution of final product

Cons

  • The modeling tools are getting better but have a good way to go to really be intuitive
  • They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
  • It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.

Most Important Features

  • Pretty intuitive minimizing learning curve
  • Compatability with other software standards
  • Speed of rendering very high quality imagery

Return on Investment

  • It's helped a tiny studio like mine to compete with larger and more financially sound studios.
  • It gives me another product from which I can derive a revenue stream.
  • Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.

Alternatives Considered

Unity

Other Software Used

Autodesk 3ds Max, Adobe After Effects, Adobe PhotoShop