Unreal Engine will open new worlds, possibilities and revenue potential.
Use Cases and Deployment Scope
Pros
- Realtime rendering
- Interactivity and user interface
- Virtual Reality development
- Ease of distribution of final product
Cons
- The modeling tools are getting better but have a good way to go to really be intuitive
- They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
- It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
Likelihood to Recommend
It's fantastic for creating background and matte plates for video and film production. There are few things that do that as well as it can.
It's not well suited to modeling the initial 3d object so you really need to have something to build the 3d assets in. Hard asset modeling and creating is the one area that it's lacking. But, even if it never rises to the level to compete with 3ds Max or Maya, etc., that's ok, because it's just another tool and it does what it does so well, that modeling deficiencies can be overlooked.
