SteamVR may be a virtual world, but it's the only world for VR
Use Cases and Deployment Scope
Part of my role is to be knowledgeable in current games, including VR. However, I only have the Oculus as a VR headset. Using SteamVR not only allows me to access a larger library of VR games than the Oculus store, but it allows me to use those games on my Oculus headset.
Pros
- Access to a large library of VR games from various publishers
- Allows for other users to join my game and be social in a "hub" outside of the games
- The user interface works well and isn't prone to crashing
Cons
- It's stability is good but could still use some optimizing
- The hub has a variety of tools that look cool but are not explained. A tutorial would be nice
- An app that can be accessed from the Oculus would be good, though I realize that is a long shot
Return on Investment
- Vastly increased access to library of the VR games.
- Ability to meet with friends in a virtual space to hang out or then jump into games together
- Ability to utilize the processing power of desktops with relatively low expense of Oculus headset
