TrustRadius Insights for Marvel are summaries of user sentiment data from TrustRadius reviews and, when necessary, third party data sources.
Pros
Sleek and intuitive interface: Many users have praised Marvel for its sleek, intuitive user interface that enables a quick learning curve for new users. The clean and simple design of the interface prevents users from getting lost in unnecessary functions, making day-to-day tasks much easier.
Easy collaboration on projects: Marvel's ability to facilitate easy collaboration on projects is highly appreciated by reviewers. They find it convenient to make changes to the product and leave notes for other designers, especially when working with a team. This feature enhances teamwork and streamlines the design process.
Useful design specifications feature: Several reviewers have found Marvel's design specifications feature very helpful in creating specific CSS style guides for developers. This functionality simplifies the process of providing developers with necessary design information, ensuring smooth communication between designers and developers.
For a time, our UX and product teams used Marvel to create and test prototypes. This allowed us to conduct user testing, preview designs, and map out the user flow. We use Sketch for our design style guide and symbol library, and Marvel integrates with Sketch, allowing us to finalize designs before handing off to the devs.
Pros
Extremely intuitive and clean interface. The design is beautiful and simple to navigate.
The links are easy to share and allowed our teams to collaborate (leave comments, annotate, etc.) designs.
It's very fast and easy to create simple prototypes.
Cons
Currently, Marvel is only web-based and we're unable to use it offline.
The price for the paid plan felt too high for our team considering the features offered.
The trial version is a bit limited (e.g., when it comes to adding new users), which made it harder to try out across teams.
Likelihood to Recommend
Marvel is great for quickly creating mockups. Even less experienced UX / UI designers can get up and running fast. If your company already uses Sketch, the integration with Marvel was great. Overall, it's a great mockup tool perhaps for smaller teams. However, it requires an internet connection and may not be the best choice for large companies with complex needs, multiple operating systems in use, etc.
VU
Verified User
Strategist in Product Management (Computer Software company, 201-500 employees)
Marvel is a very good application that allows you to assemble designs for web in a very fast and efficient way. It is a great help, since web designers can assemble their models of front-end interfaces and give logical sense to navigation. This lets developers have a log of ordered development. It also provides tools to see the CSS styles that use that interface, which facilitates the construction of HTML. From there, the designs can be approved by a client, and on the development side you can quickly implement those designs in an exact way per the design parameters already approved by the design department.
To me, this seems like a logical order of development, since it allows no errors of design or navigation within an application. It's also a great help to the developers, since the CSS code will have already been handed to them through Marvel.
Pros
Easy to use with a fast learning curve
The handoff option allows developers to extract CSS code to copy design styles
Cons
In some cases, the connection will be limited by a project
When the projects are very large, the loading and deployment of options is very slow;You must have a good internet bandwidth
In addition to showing CSS code with the option to handoff, it should also show the HTML code associated with that CSS
Likelihood to Recommend
The best Marvel scenario is when you have an application that has different navigability options, and it is a long project. Marvel works to design these applications, as well as give a demo in the design to present it to customers and visualize how your application will be on the client side. This is an advantage for the whole team because the client knows what to expect, and the developer know what to develop. I also appreciate the logical order between options and navigation, which allows you to carry everything out very cleanly when working.
Now, if there are projects that are short and do not have a level of design that requires you to present your application to a client in a visual way, it is not necessary to work on Marvel, since the ideal use of this application is to really see the scope of a project, to see in a visual way what will be presented and how it will look, and to see functions and features that will be available in some way when the application is developed. That is the great advantage of using marvel.