TrustRadius Insights for Blender are summaries of user sentiment data from TrustRadius reviews and, when necessary, third party data sources.
Pros
Free and open-source platform: Users appreciate that Blender is accessible to beginner animators as it doesn't require any charges, making it an ideal choice for those starting out in animation.
Powerful features and tools: Users find the wide array of features in Blender essential for their creative process, allowing them to tackle various tasks efficiently. The availability of precise 3D object placement and manipulation tools, as well as intuitive free-form sculpting tools, are particularly valued by users.
Supportive community and resources: The Blender community's size and online resources are highly regarded by users, making it easy for them to find tutorials and solutions to their queries. This accessibility to resources enhances the overall Blender experience.
I use Blender mainly for rendering machine designs and occasionally for animation of those. For modeling, I use Onshape (great software, by the way) and then export models to Blender for final presentation touches. Blender helps me deliver a realistic design proposal with its awesome rendering and animation capabilities. Believe me; there is a HUGE difference between using a CAD-integrated renderer and a professional animation tool used for creating actual movies. Paired with a raytracing-capable computer, the power it gives to you is immense.
Pros
Rendering in a realistic way.
Animation with movie-grade capabilities.
Integration of said renderings/animation with real world with motion capture.
Cons
It's really a hard question, but it could be: a game engine. Older versions used to have it; I would use it to simulate machines game-like.
I'm struggling to find another one; maybe the fact that it is so powerful and has so many features that learning it can be daunting; better documentation WITH examples and/or a map of Blender capabilities would help to know where you are in terms of knowledge and the planning the roadmap to where you want to go.
Precision modeling. Coming from CAD and using Blender as part of my design workflow, I'd love to be able to model inside Blender as I model with CAD tools. At this moment, it's simply impossible.
Likelihood to Recommend
Blender is perfect for producing stunning 3d models of anything, and I'm mainly talking from my own experience (in fact, very unique) of using artistic software, as this is, for engineering purposes. So I'm convinced Blender is perfectly suited for rendering engineering models, even animating them, but it really, really struggles with modeling at the engineering level. Don't get me wrong, Blender is a great tool for 3d modeling, but it lacks the precision needed when model dimensions are important. It can be done, but in Blender, it would take a hundred times more time to model something like that compared an any CAD. Regarding recommendations, I would recommend Blender to colleagues from a technical perspective, but from the business point of view, I wouldn't tell anyone which tools I use; that's part of what makes my offerings better than my colleagues.
VU
Verified User
Director in Engineering (Automotive company, 1-10 employees)
Basically, since I am a mechanical engineer, we use CFD which requires to design a model showing all its dimensions, initial conditions, forces that are impacting it, ..etc. Using blinder becomes very useful to us while creating these models, so what we normally do, create our model using CAD software “ Revit, Autocad” then export it to a readable format and import it in Blender, now Blender will help us create meshes “ term used while before processing CFD” with the needed dimensions “ accuracy “ whether to make it fine or coarse.
Pros
Creating meshes that would be used for post process for CFD.
Split any object to a certain number of elements in order to proceed with creating meshes.
Export your model to different formats which is very convenient since you are planning to use it afterwards.
Cons
I would recommend to include trouble shooting icon to identify any issue would face the designer.
If possible to make this program as a compact software. What I mean is instead for me “ as a engineer “ to use another software to process the elements exported from Blender, why not adding a tool in blender to do this task instead.
Likelihood to Recommend
Being open-source & free is very convenient for any designer or modeler since you can use it in various ways. Not only engineers who are using this software but also animators and this is considered as big plus to this software. Personally, I use Blender as preprocess CFD tool where u can directly can create meshes with any needed dimensions and numbers then export them with any format but on the other hand, sometimes blinder tends to have issues while creating these meshes such as showing error messages and you cant tell we’re exactly the problem is hence taking a lot of time for troubleshooting.