Unity Technologies headquartered in San Francisco offers the Unity real-time 3D and 2D development platform.
$200
per person/per month
Vuforia Studio
Score 9.6 out of 10
N/A
Vuforia Studio allows users to author and publish scalable AR experiences that transform manufacturing, service and training processes without the need for extensive programming or costly custom designers. The vendor states that Studio is the only drag-and-drop authoring environment that enables industrial content creators to: Accelerate content creation —…
Unity can cover most of the needs of game development, both for 2D and 3D. It is particularly well suited to games designed to be played presented and played on web pages, but it can create high-end content as well. Perhaps it would be less suited in high-end games which depend to much of sophisticated lighting effects since Cryengine and Unreal are more evolved in this area. On the other extreme, in the case of very simple 2D games for web pages, like newsgames, simpler game engines probably would be more advisable for a faster production, like Construct (2 or 3) or even Twine (in case of text adventures)
Vuforia is free but there is a watermark on the output of it. So if you want to remove it then you have to purchase it. It's easy to use and some features like multiple targeting in images and object and surface tracking help you to achieve what you want.
It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
Unreal Engine is a fantastic piece of software but it has a much steeper learning curve and an arcane, idiosyncratic way of developing software that is quite foreign. Unity uses some similar concepts to Adobe Flex, which we've always found easy and sensible. It is also easier to go to Unity having either a Java or C# background. We also explored using Android Studio and Xcode on their own for AR experiences and that is a suitable option depending on the use case, but Unity is still a great tool for rapid prototyping and even for building finished, shipped apps.
Vuforia studio is well suited in cases like you wants to track objects and surface in the plane. Image recognization at multiple targets is one of the very good functionalities of EasyAR. And if you want to render 3d objects in your mobile application then it's well suited. It is free too so you can create applications at minimal costs.