Unity Technologies headquartered in San Francisco offers the Unity real-time 3D and 2D development platform.
$200
per person/per month
Verenia CPQ
Score 9.1 out of 10
N/A
EosCPQ is a cloud-based configuration, pricing, and quoting software solution offered by Verenia. EosCPQ includes features such as a powerful rules engine, dynamic product visualization options, and web lead generation with product configuration / quote forms.
N/A
Pricing
Unity
Verenia CPQ
Editions & Modules
Enterprise
$200
per person/per month
Plus
$399
per person/per year
Pro
1,800
per person/per year
Personal
Free
No answers on this topic
Offerings
Pricing Offerings
Unity
Verenia CPQ
Free Trial
No
No
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Community Pulse
Unity
Verenia CPQ
Features
Unity
Verenia CPQ
CPQ
Comparison of CPQ features of Product A and Product B
Unity can cover most of the needs of game development, both for 2D and 3D. It is particularly well suited to games designed to be played presented and played on web pages, but it can create high-end content as well. Perhaps it would be less suited in high-end games which depend to much of sophisticated lighting effects since Cryengine and Unreal are more evolved in this area. On the other extreme, in the case of very simple 2D games for web pages, like newsgames, simpler game engines probably would be more advisable for a faster production, like Construct (2 or 3) or even Twine (in case of text adventures)
I recommend this software to all companies that make their own products, as it helps them with all the sales management, from product creation, details, and features, to sales with customers, invoicing, and budgeting. It has worked very well for us and we have had no major problems.
Thanks to the pricing rules tool, we can determine the final price of the products, for different customers, depending on the location of the customer, the type of product, the number of products, and other rules that can be easily configured.
I like that the software allows user access by roles, so that team members can have access only to parts of the program, according to their department, and make changes to products, design, prices, costs, sales, etc., according to their tasks within the project.
I love that from the same software all departments can work, from design, making drawings of products in 2d and 3d, finance with invoice management and even marketing and sales, with a guide of questions and recommendations provided by the software to improve sales.
To have better accuracy using Verenia CPQ requires more clicks than necessary, as we have not been able to fully automate all tasks for our end user when quoting each product individually.
Sometimes the API integration and synchronization fails and that generates errors in invoices and problems to catalog certain materials.
Verenia CPQ does not allow editing existing configurations, if we want to give our own signature we must create new configurations from clean templates.
It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
Unreal Engine is a fantastic piece of software but it has a much steeper learning curve and an arcane, idiosyncratic way of developing software that is quite foreign. Unity uses some similar concepts to Adobe Flex, which we've always found easy and sensible. It is also easier to go to Unity having either a Java or C# background. We also explored using Android Studio and Xcode on their own for AR experiences and that is a suitable option depending on the use case, but Unity is still a great tool for rapid prototyping and even for building finished, shipped apps.