SketchUp is 3D modeling software with an emphasis on usability. SketchUp is a Trimble product.
$0
per year
Unreal Engine
Score 9.1 out of 10
N/A
Originally designed in 1998, Unreal Engine is a game engine designed to build games of all type, with sharp graphics and control, using the C++ language.
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Pricing
SketchUp
Unreal Engine
Editions & Modules
Free
$0.00
per year
For Schools (free with G Suite or Microsoft education account)
$0
For Students
$55.00
per year
For Educators
$55.00
per year
Studio for Students / Educators (Desktop version)
$55
per year
Shop
$119.00
per year
Pro
$299.00
per year
Professional
$299.00
per year
Studio (Windows only)
$699
per year
Studio
$1199.00
per year
End User License Agreement for Publishing
Free
5% of royalties after gross product revenue exceeds 1M
Real estate is not really the most likely use for Sketchup, since it has so many choices and possibilities. But, it is an innovative way to differentiate yourself from the competition. The program is very well-suited to the myopic seller or buyer who can't visualize future changes and their effect on value.
Despite the fact that Unreal Engine is generally used to create games, I tried combining it with Revit to generate 3D models of construction plans and renders, and it worked very well indeed. The level of detail in Unreal Engine renders was higher than that of normal architectural rendering tools. There were also a lot more customization choices
Quickly exploring solutions in 3D: We get a lot of "what if" and "what would that look like" questions. While hand-sketching and hand-drafting can be fairly quick, SketchUp allows me to quickly create 3D and 2D views of a detail or solution, change dimensions and materials in a flash, and show a client or installer the plan in minutes.
Creating professional design documents in LayOut: Projects of any scale need good documentation. Using a combination of SketchUp and LayOut, I can create a Design Intent Set, plans for permitting, a set for mechanical trades to mark-up, etc. Having clear, appropriately-scaled drawings with dimensions or notations is a must, and we don't always have the time or budget to get an architect involved!
Using live files to guide discussions: Not all clients are "visual" people, so opening their model and orbiting around their space in real time has been extremely helpful. Clients and trades enjoy the perspective views so much that we often include them in the full-sized drawing sets to give a good "overall" view of the project intent. For complex or tight spaces, sometimes un-rendered plans and elevations just aren't enough!
Exporting/importing files from other programs may not always be compatible.
I'm an engineer and I feel SketchUp is more geared towards architects. However, I still find it useful for certain aspects of my job such as creating renderings.
Has a tendency to slow down as the file size gets larger. Apparently, it runs on an outdated engine that has trouble with very heavy models.
The modeling tools are getting better but have a good way to go to really be intuitive
They are trying to bridge the gap between coders and artists and have done well but more needs to continue to happen to enable users who have little experience writing code to be able to use it effectively. It's not that this is a "room for improvement" thing per se, it's just that more of it needs to be done and I think they know that and are on it.
It's so powerful, it's difficult to find anything else that needs improvement. It's kind of mindblowing what it's capable of.
We typically wait a few years in between renewing, as even older versions are powerful tools for modeling, and we make sure the amount of feature changes are worth the re-investment.
It is very user friendly and easy to learn. It's simplicity allows for a low learning curve so more people can learn it faster. The downside is that most schools are no longer teaching it, so many younger professionals come out of school not knowing it and knowing more complex software and they have a hard time "dumbing down" their skillsets
Sketchup is so intuitive; I can't recall ever looking for official support. However, there are many user forums online that can answer more questions. The usefulness of the online forums is, however, tempered by the fact that there have been many versions of the software under different ownership and support regimes, and thus finding the right information for the right version of the software can be a challenge.
To me, SketchUp is better to study designs because it is easier to manipulate than Revit. Revit has each part of the model connected so it is great to "keep your design honest" however, in trying to be creative, you are often inhibited. It is not as easy to push/pull and manipulate quickly to see if an idea works. You also have so many people working in a model and each view impacts one another, so if you are in the middle of studying one area, another person cannot work on that same area
Unity and Unreal Engine have gone toe-to-toe for years. At one point Unity I felt was lagging behind but lately they've relized that threat UE represents and they've upped their game considerably. Unity is unquestionably very powerful but I find UE's learning curve less steep and I find that it's more intuitive. Plus, I still believe UE is more cutting edge
Increased revenue by allowing our customers to see the final products faster, input comments and finalize design decisions.
We develop furniture and the rendering capabilities and graphics found in the basic package allow the fabricators a broader understanding of what is being created.
We develop all of our work in SketchUp. I initially felt it was a simplistic cadd software. By re-tooling my thinking I have found fantastic results with the program. I must admit that I learn something new every day. There is a wealth of information on how to do and create things on YouTube. It has a very large community of supporters.
It's helped a tiny studio like mine to compete with larger and more financially sound studios.
It gives me another product from which I can derive a revenue stream.
Unless you are publishing a game for sale or a packaged product, UE is free to use and tinker with. You can use it to build something amazing to use in your portfolio which in turn can help you sell your skills.