Qstream headquartered in Burlington, Massachusetts offers their eponymous sales enablement application.
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Seismic Learning
Score 6.8 out of 10
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Seismic Learning (formerly Lessonly, acquired by Seismic in August 2021), is a learning management system (LMS). The vendor emphasizes eLearning for client-facing skills, as well as a drag-and-drop interface. Lessonly supports customizable learning paths and corporate onboarding processes.
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Pricing
Qstream
Seismic Learning
Editions & Modules
No answers on this topic
Pro
Contact sales team
Pro + Coaching
Contact sales team
Enterprise Learning for Global Teams
Contact sales team
Offerings
Pricing Offerings
Qstream
Seismic Learning
Free Trial
No
No
Free/Freemium Version
No
No
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
No setup fee
Additional Details
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More Pricing Information
Community Pulse
Qstream
Seismic Learning
Features
Qstream
Seismic Learning
Sales Gamification
Comparison of Sales Gamification features of Product A and Product B
Qstream
7.3
Ratings
6% below category average
Seismic Learning
-
Ratings
Sales contest templates
8.00 Ratings
00 Ratings
Custom sales contests
5.00 Ratings
00 Ratings
Team competitions
8.00 Ratings
00 Ratings
Contest flexibility
6.00 Ratings
00 Ratings
Sales rep view
8.00 Ratings
00 Ratings
Game notifications & updates
7.00 Ratings
00 Ratings
Social competition / Game collaboration
8.00 Ratings
00 Ratings
Sales performance reporting
8.00 Ratings
00 Ratings
Learning Management
Comparison of Learning Management features of Product A and Product B
Qstream is great when used for reinforcement of training conducted. Especially when that training is detailed or complex, Qstream will help to embed key concepts and drive adoption while ensuring reps are interacting.
Lessonly can be used anywhere a digital learning system works. We use a mix of hands-on training and curriculum. For training our photographers, they go through the lessons with a camera on the desk to test with and tangibly learn what they are reading. Same with our production teams, we have physical representations of the camera cards and order forms that they will be dealing with on a daily basis to help solidify the training they are receiving from Lessonly. It frees up our full-time staff to get prepared for the new season. Once the new hires are done with their assigned lessons, they are ready to start shadowing staff. All of the training and shadowing is done in one day and they are ready to hit the ground running on day two! Lessonly has greatly increased our productivity.
Gamification: gets reps involved in ways that keep it interesting while bringing in elements of competition.
Mobile: ease of use and direct access to reps while on the move. The interface is intuitive and able to be interacted with in quick increments rather than lengthy elearning.
Coaching: provides direct insights into who is coping and who is not so that enablement efforts can be focused.
Reporting: we only had access to some of the reports so would have liked to see more detail and have the ability to create custom reports.
Licensing: we accessed qstream via Growthplay so only had access to limited features. Would like to see this extended so that we could truly experience all of the qstream benefits.
Content Creation: we were not able to create our own questions and streams but had to rely on the external team. Self-creation and self-directed streams would have been preferable.
When editing a reveal or flip card, the image and text are backwards. The text is on the top and the image is on the bottom when you are editing. But when you publish the lesson, they switch and the photo will be on the top and the text will be on the bottom.
Their customer service agents are incredibly friendly and helpful, it will just often be a while before someone is able to respond and assist you.
Qstream is good in terms of gamification and driving adoption. However we are looking for a platform that supports content creation, ILT training as well as gamification. Qstream would meet only one of those criteria. We may still use them again if we are unable to find a compete platform in future
Qstream was easy for us to use and gain insights from. Feedback from sales leaders and reps was generally positive. Having greater flexibility about creating custom reports and streams would have increased the rating
Extremely easy to use. I was up and running with my team almost instantly. Working at a small company, we didn't have a lot of dev/engineering resources. Having a tool like Lessonly helped me instantly export information to my team without any additional delay from internal departments
This is one of the main reasons I keep going back to Lessonly. The customer service is some of the best I've ever experienced. From the sales process to the work with your customer success rep, Lessonly by far beats out the competitors in this area.
Qstream was selected by default because it was offered by Growthplay as their preferred gamification and adoption tool. We have subsequently looked at acquiring Qstream for other initiatives and are in the process of evaluating options
MindTickle was hated by our users - company switched to Lessonly before I arrived. Allego and Docebo both seem to have fundamentally different uses - mostly for hive-mind knowledge collection among salespeople, which may be helpful, but can't be scaled to the entire organization, and not suited to top-down training requirements. We may eventually purchase to supplement Lessonly, not replace it
Reps have adopted our new sales methodology quicker and with more rigour meaning we are more successful in the field.
We’ve been able to create scale to drive adoption. Without technologies like Qstream, we would never be able to meet our enablement and growth targets.
More reps talking a consistent message means our customer experience has improved at the sales front. This allows us to differentiate versus the competition and ensures we win more often.