Perforce P4 (formerly Helix Core) is the company's version control and peer code review solution. Perforce offers add-on products for code review for free, and Git support products.
N/A
Plastic SCM
Score 8.2 out of 10
Enterprise companies (1,001+ employees)
Plastic SCM is a full stack version control system that aims to make software configuration easy. It focuses on enabling dev teams get work done by facilitating branching, diffing and merging. The vendor says that for those purposes it provides cross-platform apps and GUIs with: Branch explorer Diffing and merging tools (both syntactic and semantic) On-premises and cloud repo management Code review mergebots (last mile…
$6.95
per user
Pricing
Perforce P4
Plastic SCM
Editions & Modules
No answers on this topic
Cloud Edition
$6.95
per user
Team Edition (on prem)
$9.95
per user
Enterprise Edition
$23.25
per user
Enterprise Edition (perpetual)
$595.00
per user
Offerings
Pricing Offerings
Perforce P4
Plastic SCM
Free Trial
No
Yes
Free/Freemium Version
No
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
Optional
Additional Details
—
* Educational institutions receive a substantial discount on Plastic SCM licensing fees
* Corporate/volume pricing is available
* For more information, please contact sales at sales@codicesoftware.com
More Pricing Information
Community Pulse
Perforce P4
Plastic SCM
Features
Perforce P4
Plastic SCM
Version Control Software Features
Comparison of Version Control Software Features features of Product A and Product B
For large-scale codebases with fixed and regular releases that do not follow a continuous delivery paradigm, Perforce is certainly well suited. In projects that are small and distinctly separated from other discrete (though potentially dependent) units, the benefits of the Perforce tool may not be as clear of a victor over other systems.
Plastic SCM is well suited for the distributed development environment, where branching and merging can easily be handled. Its a good tool for version controlling, especially for a big team which is contributing to a big project simultaneously. Situation where Plastic SCM is not at all well suited are : If the project is smaller one and need to be handled by couple of people. So in that case setting up Plastic SCM and educating people to work on it is not at all efficient
We have a need to consolidate into a single package, and have such a large variety of technical proficiency among our users that Perforce seems less suitable. Many would like to remain using it, however, even those who use Perforce are the minority, and are often limited to our development teams.
With Perforce Helix, you can use it via the command line, via P4V, or any of the other APIs included with the product. It is extremely easy for new users to get up and running. Users of Perforce Helix only have to pull in the files of interest to them. Also, Perforce is very easy to script and integrate into your CI/CD pipeline. Streams allows you to have pinpoint control of your workflow, and P4Search is the absolute best--I wish Perforce (the company) would talk more about this. It is absolutely fabulous!
In our large environment, Perforce is rarely "down". We have regular maintenance windows and from time to time Perforce can feel a little slow, but its always available. Tech support has always worked with our engineers and IT department to make sure that any real performance or stability issues are addressed quickly.
I had two representatives from Perforce contact me after downloading it but never responded when I had questions. I also had a difficult time finding good training material for getting started. There is a lot of available support material when running into issues, though, because of how many large companies use it.
This rating is related to setting up an environment from an existing Perforce repository. Initial setup of Perforce as the repository for the company was done by a separate team long prior to my inception.
New users of Perforce Helix can be up and running in less than thirty minutes. It is easy to use, but also very powerful. Bitbucket is slow, prone to outages, and (for large teams) requires a team of dedicated administrators. I've had request for information from Bitbucket that requires hours to pull together that would take me less than 30 seconds in Perforce Helix. Large file storage in Bitbucket is clunky and requires you to jump through too many hoops. It's not even something you have to think about with Perforce Helix, as you are only limited by your OS. Perforce Helix is very easy to use even for non-developers. I wouldn't dare ask a non-developer to store their documentation in Bitbucket.
Plastic has best integration with unity - zero issues, native, straightforward. GitHub feels more stable but for smaller and or indie teams plastic s version control feels much more under control - you click, you feel safe. moreover, there is no need for extra tools such as gitkraken, gitlab, Sourcetree, fork, etc. it is really easy to develop games this way.