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    Overview
    ProductRatingMost Used ByProduct SummaryStarting Price

    Hololink

    Score9.1 out of 10
    N/AHololink is a web-based Augmented Reality editor which enables creation of AR through a visual no-code solution. AR created in Hololink is served directly in the mobile browser without the use of an app, making the whole process from creation to end-user 100% browser-based. Hololink gives creators access to: A visual storyboard to ensure a clear overview of all end-user interactions and the entire user journey, making it possible to use rich storytelling. The…

    $59

    per month For 1 white label including all pro features

    Unity

    Score9.4 out of 10
    N/AUnity Technologies headquartered in San Francisco offers the Unity real-time 3D and 2D development platform.

    $200

    per person/per month

    Pricing
    HololinkUnity
    Editions & Modules
    No answers on this topic
    Enterprise
    $200
    per person/per month
    Plus
    $399
    per person/per year
    Pro
    1,800
    per person/per year
    Personal
    Free
    Offerings
    Pricing Offerings
    HololinkUnity
    Free Trial
    YesNo
    Free/Freemium Version
    YesNo
    Premium Consulting/Integration Services
    YesNo
    Entry-level Setup FeeNo setup feeNo setup fee
    Additional Details
    More Pricing Information
    Community Pulse
    HololinkUnity
    Considered Both Products
    Hololink
    No answer on this topic
    Unity Technologies
    No answer on this topic
    Key User Insights
    Would buy again
    No answers on this topic
    100%
    Would buy again
    6 Answers
    Delivers good value for the price
    No answers on this topic
    100%
    Delivers good value for the price
    6 Answers
    Happy with the feature set
    No answers on this topic
    100%
    Happy with the feature set
    6 Answers
    Lived up to sales and marketing promises
    No answers on this topic
    100%
    Lived up to sales and marketing promises
    6 Answers
    Implementation went as expected
    No answers on this topic
    100%
    Implementation went as expected
    6 Answers
    User Ratings
    HololinkUnity
    Likelihood to Recommend
    8.8
    (2 ratings)
    9.4
    (10 ratings)
    Usability
    -
    (0 ratings)
    9.0
    (1 ratings)
    Support Rating
    -
    (0 ratings)
    9.1
    (4 ratings)
    User Testimonials
    HololinkUnity
    Likelihood to Recommend
    Hololink
    I only know Hololink from an educational point of view, but as a teacher, I find it easy to use and a fun way to incorporate tech in reports and presentations. My knowledge of the demands in other traits is too little for me to decide whether Hololink is up for the task. For the tasks I've had at hand, Hololink has been a good choice.
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    Unity Technologies
    Unity is excellent for 2D and 3D games and educational experiences. It is well-suited for VR and AR development. It is also a great platform for mobile games. It is less-suited for non-game purposes (although it can certainly be used for those as well), or educational experiences. It is also less-suited for AR experiences that are highly complex, where you will probably want to write the native code in Android Studio or Xcode, as the case may be. It is theoretically less-suited for cases where performance is a huge concern as well, although, in my experience, performance has never been a problem.
    Incentivized
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    Pros
    Hololink
    • As opposed to all other AR creation tools that I know, Hololink does not require consumers to download an app, thereby bypassing the primary problem of creating AR experiences, which is getting people to download an app. Let it be known that native apps are going away, the future is web-based because it is easier.
    • The Hololink image-tracking, which enables AR elements to be projected upon real-world objects and images is exceptionally good compared to other AR projects that also use image-tracking. In Hololink your buttons, 3D models, and videos do not sail away from the objects that they're supposed to be attached to.
    • The people working on Hololink are very focused on UX, and the few times that I have had suggestions, they have been very attentive.
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    Unity Technologies
    • Unity is a multiplatform game engine. It has more than 20 options for exporting your game, ranging from desktop, mobile, console, web and, lately, VR and AR. Unity was one of the first game engines able to export games playable on internet browsers and it helped to cement the World Wide Web as a place fit for gaming.
    • Unity has a very smooth learning curve for beginners. It is easy to start and soon you are seeing some tangible results of your efforts. The game engine has all sorts of helpers and shortcuts to facilitate some frequent tasks in game development.
    • Another of Unity's advantage is the access to Assets Store from within the game engine, allowing the user to import instantly objects, scripts and textures from the store into their projects. Such easy access to these elements from inside a project greatly enhances speed production and is particularly helpful to beginners.
    Incentivized
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    Cons
    Hololink
    • Hololink comes pre-packed with a lot of 3D models there are cases where I would like to write text on models directly, instead of using the annotation function which Hololink provides. It would be easier than having to upload my own 3D models, which is also possible.
    Read full review
    Unity Technologies
    • To create an app, you'll need to integrate a variety of technology.
    • Compatibility Issues arises sometimes after update
    • Continue to develop ML learning models for AI.
    Read full review
    Usability
    Hololink
    No answers on this topic
    Unity Technologies
    It's actually incredibly easy to use given the complex tasks you have. Once you learn the various windows it becomes second nature. Compared to something like Blender (which I would probably rate as a 2 on usability), the learning curve of Unity is a breeze! The only improvements I can think of would be to streamline some common workflows so you don't have to dig through menus to find them.
    Incentivized
    Read full review
    Support Rating
    Hololink
    No answers on this topic
    Unity Technologies
    I have not had to use Unity's support extensively. This is likely because there is so much documentation and so many classes available for free online. Due to this, there is little need for support. They were very responsive when I requested educational licensing. Setting it up and providing it all quickly.
    Incentivized
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    Alternatives Considered
    Hololink
    A long time ago I use Aurasma. As I recall it was quite heavy because you had to transfer the Aura from your computer to the student's smartphones through signup on the internet and making them connect to your user with an invitational code, and if it didn´t work it was hard to figure out why. Hololink is just a scan away and you don´t have to connect to any user accounts to see other student products.
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    Unity Technologies
    We love utilizing unreal engines but we seem to have a better use case for the architectural visualization side of things. This has given us the ability to find better more photo-realistic assets from not only the marketplace but 3rd party sites that have a unity bases file to work off of.
    Incentivized
    Read full review
    Return on Investment
    Hololink
    • AR is hot right now and thus helps attract people. In the future, the AR-excitement might lessen, but it has clear affordances in terms of communication that will continue to be relevant as long as people have smartphones or google-glasses or the likes.
    Read full review
    Unity Technologies
    • Unity has a positive impact because, as of now, we don't have to pay for our license because we do not go beyond the revenue roof.
    • We cannot say more than that because the games that we are producing in Unity are not yet launched.
    Incentivized
    Read full review
    ScreenShots

    Hololink Screenshots

    Screenshot of the Hololink project listScreenshot of the storyboard featuring scenes and interactions between scenesScreenshot of the Scene editorScreenshot of the Interface editorScreenshot of previewing a HololinkScreenshot of viewing a published Hololink