Plastic SCM is a full stack version control system that aims to make software configuration easy. It focuses on enabling dev teams get work done by facilitating branching, diffing and merging. The vendor says that for those purposes it provides cross-platform apps and GUIs with: Branch explorer Diffing and merging tools (both syntactic and semantic) On-premises and cloud repo management Code review mergebots (last mile…
$6.95
per user
Pricing
Git
Plastic SCM
Editions & Modules
No answers on this topic
Cloud Edition
$6.95
per user
Team Edition (on prem)
$9.95
per user
Enterprise Edition
$23.25
per user
Enterprise Edition (perpetual)
$595.00
per user
Offerings
Pricing Offerings
Git
Plastic SCM
Free Trial
No
Yes
Free/Freemium Version
No
Yes
Premium Consulting/Integration Services
No
No
Entry-level Setup Fee
No setup fee
Optional
Additional Details
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* Educational institutions receive a substantial discount on Plastic SCM licensing fees
* Corporate/volume pricing is available
* For more information, please contact sales at sales@codicesoftware.com
Git is by far the best Source Control Management Tool I've used. I would recommend it to anyone, whether it's an individual working on their own project, a small start-up company, or a huge organization with thousands of developers. Maintaining code via source control is absolutely mandatory for all developers everywhere.
Plastic SCM is well suited for the distributed development environment, where branching and merging can easily be handled. Its a good tool for version controlling, especially for a big team which is contributing to a big project simultaneously. Situation where Plastic SCM is not at all well suited are : If the project is smaller one and need to be handled by couple of people. So in that case setting up Plastic SCM and educating people to work on it is not at all efficient
Git is designed to work in a distributed manner, allowing each developer to run a local node that has full control of the project. Through this, the developer is able to merge his work with others on a main 'branch' & work in sync without having to worry about stepping on your other developers toes.
Because Git has solved the software problem of dependency, users who commit code that needs to be deleted can just roll back to a restore point, saving precious development time & tons of headaches for Information Technology. This is also very helpful when cloning projects or creating new features on the current project.
Git has a beautiful command line interface that is intuitive, easy to learn & extensible. You can also observe all the changes you have made in your project throughout the development with just a few simple commands. This diverse set of command-line tools is easy for the end user & very powerful.
Some of the commands are a little obtuse if you're not using a Git Client
Since Git is so widely used in the development space, it's easy to believe that growth and innovation might become stale in the area of version control. Competition is sparse these days and I'm curious if this "Standard" is going to keep moving forward somehow.
It's hard to fault a tool that is so ubiquitous and hardly gets in your way.
Git has met all standards for a source control tool and even exceeded those standards. Git is so integrated with our work that I can't imagine a day without it.
I am not sure what the official Git support channels are like as I have never needed to use any official support. Because Git is so popular among all developers now, it is pretty easy to find the answer to almost any Git question with a quick Google search. I've never had trouble finding what I'm looking for.
GIT being a widely used tool have better reliability than its peers and have stands out when we compare it on operational performance criteria. GIT with speedy and extensive branching capabilities have helped developers to use check in their code quickly and space efficient way. GIT have the facility to quickly fetch the complete repository on to your local system.
Plastic has best integration with unity - zero issues, native, straightforward. GitHub feels more stable but for smaller and or indie teams plastic s version control feels much more under control - you click, you feel safe. moreover, there is no need for extra tools such as gitkraken, gitlab, Sourcetree, fork, etc. it is really easy to develop games this way.
Git has saved our organization countless hours having to manually trace code to a breaking change or manage conflicting changes. It has no equal when it comes to scalability or manageability.
Git has allowed our engineering team to build code reviews into its workflow by preventing a developer from approving or merging in their own code; instead, all proposed changes are reviewed by another engineer to assess the impact of the code and whether or not it should be merged in first. This greatly reduces the likelihood of breaking changes getting into production.
Git has at times created some confusion among developers about what to do if they accidentally commit a change they decide later they want to roll back. There are multiple ways to address this problem and the best available option may not be obvious in all cases.