Figma vs. Swiftify

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Figma
Score 8.9 out of 10
N/A
Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$144
per year
Swiftify
Score 9.0 out of 10
Small Businesses (1-50 employees)
When Apple rolled out Swift back in 2014, Objective-C was set to be replaced. Even nowadays, however, there are plenty of apps and projects that still use Objective-C, and developers are faced with the prospect of either starting again from scratch or attempting to convert them to Swift. Swiftify for Xcode is designed to automate much of the conversion process, handling the task of replacing syntax while letting you focus on other aspects of migrating your project to…
$5
per file
Pricing
FigmaSwiftify
Editions & Modules
Professional
$144
per year
Organization
$540
per year
Starter
Free
Pay As You Go
$5
per file
Cloud 30 (Monthly)
$49
30 files per month
Cloud 100 (Monthly)
$99
100 files per month
Cloud 300 (Monthly)
$199
300 files per month
Cloud 1000 (Monthly)
$299
1000 files per month
Cloud 30 (Yearly)
$399
300 files per year
Cloud 100 (Yearly)
$799
1000 files per year
Cloud 300 (Yearly)
$1,599
3000 files per year
Cloud 1000 (Yearly)
$2,399
10000 files per year
Offline Converter
custom pricing
per seat
Offerings
Pricing Offerings
FigmaSwiftify
Free Trial
NoYes
Free/Freemium Version
YesYes
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
FigmaSwiftify
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FigmaSwiftify
Small Businesses
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Score 8.5 out of 10
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Score 9.1 out of 10
Jotform
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Score 8.5 out of 10
Enterprises
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Score 9.1 out of 10
ServiceNow Now Platform
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Score 9.1 out of 10
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User Ratings
FigmaSwiftify
Likelihood to Recommend
9.0
(0 ratings)
8.2
(0 ratings)
Likelihood to Renew
10.0
(0 ratings)
-
(0 ratings)
Usability
8.6
(0 ratings)
-
(0 ratings)
Availability
5.5
(0 ratings)
-
(0 ratings)
Performance
8.2
(0 ratings)
-
(0 ratings)
Support Rating
5.1
(0 ratings)
8.3
(0 ratings)
In-Person Training
9.1
(0 ratings)
-
(0 ratings)
Online Training
6.4
(0 ratings)
-
(0 ratings)
Configurability
6.4
(0 ratings)
-
(0 ratings)
Ease of integration
6.4
(0 ratings)
-
(0 ratings)
Product Scalability
7.3
(0 ratings)
-
(0 ratings)
Vendor post-sale
7.3
(0 ratings)
-
(0 ratings)
Vendor pre-sale
7.3
(0 ratings)
-
(0 ratings)
User Testimonials
FigmaSwiftify
Likelihood to Recommend
Figma is a solid design tool to craft the UX design concepts/solutions for digital products. For printed marketing materials such as brochures, marketing flyers, press releases, etc, other design tools such as Adobe Illustrator, Photoshop, or InDesign might make more sense to use for those use case scenarios.
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For me as a picky person I never used the file convertor but for a small portion of code, it is good. With the classes that have more than one initializer, it got confusing and I had to dig to find the exact issue to fix.
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Pros
  • It's efficient, very efficient. Many things that take multiple clicks on other platforms can be completed in less than half the clicks, for example.
  • Alignment of objects is fast, accurate and easy as red line guides appear when moving objects around.
  • Autolayout ensures a balanced visual experience and aligns with CSS grid systems.
  • The ability to specify a grid and use it. For example, a 2pt or 4pt or 8pt grid.
  • Components and the ability to create a design system speeds up future work tremendously and creates design and brand consistency.
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  • Put in your Objective-C code, select the version of Swift language to convert, click convert. That's all!
  • Swiftify is now creating a platform to convert Objective C to #C, something that can help for different development projects platforms.
  • Swiftify offers a few free converts to try to show you the power of it. Their price for a subscription plan is really good for big projects.
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Cons
  • Animated prototyping.
  • Tappable overlaid layers - bugs on fixed components, such as an app navigation footer in a prototype
  • Swapping a component but retaining inputted copy or imagery.
  • Performance on prototypes to work better in UserZoom - having to delete hidden layers manually, optimize images, and streamline the file, in general, is time-consuming
  • Folder structures - larger teams need multiple layers of folder structure to help find things.
  • Branch performance - we need better, more user-friendly solutions to get designs to merge better.
  • Branch performance - branching with the option to choose which pages you want in the branch without deleting each page you don't need.
  • Default sharing options need improvement.
  • Responsive ratios' in prototyping without having to recreate pages.
  • Better collaboration with Jira to bring in links in the design mode not just dev mode.
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  • It lacks general performance and availability
  • It doesn't handle Objective-C macro well
  • Overall conversion speed expected to be much better
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Likelihood to Renew
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
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No answers on this topic
Usability
It's easy to use for designers who are familiar with design terms and functions from Photoshop and Illustrator. However, non-tech and non-designer collaborators have a hard time figuring out how to leave comments and apply changes, compared to other online design tools like Canva and Squarespace. Even simple drag-and-drops and rearrangement of certain blocks become too complicated due to uncommon functions like Hug and Lock.
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No answers on this topic
Reliability and Availability
The only regret I have is, its not available when there is no internet
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No answers on this topic
Performance
I think its great, As there are many other software or systems which can be integrated with it as plugins or API's
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No answers on this topic
Support Rating
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
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There are constant upgrades to improve the conversion.
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In-Person Training
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
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No answers on this topic
Online Training
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
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No answers on this topic
Alternatives Considered
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout tools, prototyping, etc. From what I can tell, it remains best in class for UX Design tools.
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Swiftify tries to convert the code even if the code can not be executed in a real situation. I chose Swiftify because most of the times you just need to convert one line, one method... That of course, it is using and used by other code that you didn't add in the conversion code, but you just need to convert that for now. In this situation, Swiftify converts the code, other ones such as iSwift will report an error in the code and will not convert it.
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Scalability
I think this is great and as I mentioned at ADP we use Figma extensively whether by designers, researchers or content writers
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No answers on this topic
Return on Investment
  • Allows us to get funding for further phases of the project (which is uncountable)
  • Well, it lets us show off when needed due to well suited UI-oriented character
  • Easily approachable by anyone (browser use)
  • User friendly interface
  • More advanced cooperation requires some of the users to have a license
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  • good ROI, saves a lot of time.
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ScreenShots

Swiftify Screenshots

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