Figma vs. HotGloo

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Figma
Score 8.9 out of 10
N/A
Figma, headquartered in San Francisco, offers their collaborative design and prototyping application to support digital product and UI development.
$144
per year
HotGloo
Score 8.0 out of 10
Small Businesses (1-50 employees)
HotGloo is an online wireframing and prototyping tool. This solution has been designed for all those engaged in the concept, design and development of web or app projects: project managers, information architects, usability experts, freelancers, concept people, digital agencies, web companies, publishers, web designers, web developers and many more. The vendor’s value proposition is that this solution makes it easy to wireframe web and mobile sites and to collaborate with others due to the…
$13
up to 4 users, 2 active projects, unlimited reviewers
Pricing
FigmaHotGloo
Editions & Modules
Professional
$144
per year
Organization
$540
per year
Starter
Free
Group
$13
up to 4 users, 2 active projects, unlimited reviewers
Team
$27
up to 10 users / 6 active projects / unlimited reviewers
Agency
$54
up to 20 users / 15 active projects / unlimited reviewers
Enterprise
150 +
More users and projects, priority support. Get in touch for an individual quote.
Offerings
Pricing Offerings
FigmaHotGloo
Free Trial
NoYes
Free/Freemium Version
YesNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional DetailsThe billing period starts on the day you upgrade from the free trial to a paying plan. If you pay by credit card the service is billed in advance on a monthly basis and is non-refundable. There will be no refunds or credits for partial months of service, upgrade/downgrade refunds, or refunds for months unused with an open account. If you do choose to cancel your account in the future, you will never be charged again, but you are responsible for charges already incurred up until your cancellation. For monthly recurring payments we accept Visa, MasterCard and American Express through our online payment system. You can also prepay any account for 12 months with credit card. In certain cases we also take money transfers – please contact us beforehand if you want to use this option.
More Pricing Information
Community Pulse
FigmaHotGloo
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FigmaHotGloo
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User Ratings
FigmaHotGloo
Likelihood to Recommend
9.0
(0 ratings)
7.8
(0 ratings)
Likelihood to Renew
10.0
(0 ratings)
-
(0 ratings)
Usability
8.6
(0 ratings)
-
(0 ratings)
Availability
5.5
(0 ratings)
-
(0 ratings)
Performance
8.2
(0 ratings)
-
(0 ratings)
Support Rating
5.1
(0 ratings)
-
(0 ratings)
In-Person Training
9.1
(0 ratings)
-
(0 ratings)
Online Training
6.4
(0 ratings)
-
(0 ratings)
Configurability
6.4
(0 ratings)
-
(0 ratings)
Ease of integration
6.4
(0 ratings)
-
(0 ratings)
Product Scalability
7.3
(0 ratings)
-
(0 ratings)
Vendor post-sale
7.3
(0 ratings)
-
(0 ratings)
Vendor pre-sale
7.3
(0 ratings)
-
(0 ratings)
User Testimonials
FigmaHotGloo
Likelihood to Recommend
Figma is a solid design tool to craft the UX design concepts/solutions for digital products. For printed marketing materials such as brochures, marketing flyers, press releases, etc, other design tools such as Adobe Illustrator, Photoshop, or InDesign might make more sense to use for those use case scenarios.
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HotGloo is well suited to a dispersed team of users who are looking to collaboratively wireframe and prototype their latest web solutions. It's extremely intuitive and comes with a large widget library meaning the newest user can be up and running very quickly. In browser access means it's extremely accessible whether you're working in a room together or across the country at home.
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Pros
  • It's efficient, very efficient. Many things that take multiple clicks on other platforms can be completed in less than half the clicks, for example.
  • Alignment of objects is fast, accurate and easy as red line guides appear when moving objects around.
  • Autolayout ensures a balanced visual experience and aligns with CSS grid systems.
  • The ability to specify a grid and use it. For example, a 2pt or 4pt or 8pt grid.
  • Components and the ability to create a design system speeds up future work tremendously and creates design and brand consistency.
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  • Elements Library
  • Symbols Library
  • Interface supports workflow
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Cons
  • Animated prototyping.
  • Tappable overlaid layers - bugs on fixed components, such as an app navigation footer in a prototype
  • Swapping a component but retaining inputted copy or imagery.
  • Performance on prototypes to work better in UserZoom - having to delete hidden layers manually, optimize images, and streamline the file, in general, is time-consuming
  • Folder structures - larger teams need multiple layers of folder structure to help find things.
  • Branch performance - we need better, more user-friendly solutions to get designs to merge better.
  • Branch performance - branching with the option to choose which pages you want in the branch without deleting each page you don't need.
  • Default sharing options need improvement.
  • Responsive ratios' in prototyping without having to recreate pages.
  • Better collaboration with Jira to bring in links in the design mode not just dev mode.
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  • logical structure of interface objects
  • preview view does not scale frame on small screens
  • Tool ribbon
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Likelihood to Renew
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
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No answers on this topic
Usability
It's easy to use for designers who are familiar with design terms and functions from Photoshop and Illustrator. However, non-tech and non-designer collaborators have a hard time figuring out how to leave comments and apply changes, compared to other online design tools like Canva and Squarespace. Even simple drag-and-drops and rearrangement of certain blocks become too complicated due to uncommon functions like Hug and Lock.
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No answers on this topic
Reliability and Availability
The only regret I have is, its not available when there is no internet
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No answers on this topic
Performance
I think its great, As there are many other software or systems which can be integrated with it as plugins or API's
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No answers on this topic
Support Rating
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
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No answers on this topic
In-Person Training
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
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No answers on this topic
Online Training
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
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No answers on this topic
Alternatives Considered
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout tools, prototyping, etc. From what I can tell, it remains best in class for UX Design tools.
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HotGloo is tailored to this use case and therefore considers the right user needs. I think one strength is that it focuses on the main aspect. There are other tools, that have more extensive features. However, those are then more complex and not so well made for the specific work I use it for. Thus, I like HotGloo also because of the element and symbols library. Which has the right depth and detail - no more, no less then needed.
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Scalability
I think this is great and as I mentioned at ADP we use Figma extensively whether by designers, researchers or content writers
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No answers on this topic
Return on Investment
  • Allows us to get funding for further phases of the project (which is uncountable)
  • Well, it lets us show off when needed due to well suited UI-oriented character
  • Easily approachable by anyone (browser use)
  • User friendly interface
  • More advanced cooperation requires some of the users to have a license
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  • Build more wireframes quicker and deliver to client and provide options.
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ScreenShots

HotGloo Screenshots

Screenshot of HotGloo 24/7 run & test anywhere.Screenshot of Responsive wireframing with different viewports.Screenshot of Create mobile app wireframesScreenshot of From desktop over tablet to mobile.