Blender vs. Inkscape

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Blender
Score 9.2 out of 10
N/A
Blender is a free and open source 3D creation suite available in under the GNU General Public License. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline. Blender Cloud is a related service accessible via subscription, and is a training and content platform providing access to expertise from the Blender Institute for advancing one's use of Blender.
$11.50
per month
Inkscape
Score 7.4 out of 10
N/A
Inkscape is a free and open source vector drawing app for Windows, MacOS & Linux, available for download free under the GPLv3+ license. The tools aims to support illustrators, designers, web designers or anyone wanting to create vector graphics.N/A
Pricing
BlenderInkscape
Editions & Modules
Blender Cloud Membership
$11.50
per month
No answers on this topic
Offerings
Pricing Offerings
BlenderInkscape
Free Trial
NoNo
Free/Freemium Version
YesYes
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
BlenderInkscape
Best Alternatives
BlenderInkscape
Small Businesses
Onshape
Onshape
Score 9.9 out of 10
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Score 9.7 out of 10
Medium-sized Companies
Onshape
Onshape
Score 9.9 out of 10
GIMP
GIMP
Score 9.3 out of 10
Enterprises
Navisworks
Navisworks
Score 9.4 out of 10
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Score 9.7 out of 10
All AlternativesView all alternativesView all alternatives
User Ratings
BlenderInkscape
Likelihood to Recommend
9.5
(0 ratings)
7.3
(0 ratings)
Usability
10.0
(0 ratings)
6.0
(0 ratings)
User Testimonials
BlenderInkscape
Likelihood to Recommend
Blender is an excellent tool for everything from simple to complex 3D animations, the creation of 3D images, etc. It performs excellently in all of these areas. In the realm of 3D modelling, animation and rendering, there is very little that Blender is not suited for.
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It is hard for me to say when Inkscape would not be a good fit because of my use. I have referred people to those who provide promotional products as well as those who need to utilize their artwork and have it converted to a format such as Inkscape.
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Pros
  • Creating complex polygonal geometries is very easy in Blender.
  • Edit Mode and Sculpt Mode helps in creating non uniform surfaces for objects like rocks, surfaces, terrains etc.
  • Blender can use various external plugins to make it work in more smoother way. For example to import any 3d object one can use sketchfab plugin and easily import the free assets from web after logging in.
  • Blender has a better rendering engine known as Cycles, it is far more better than any other stock rendering engine which can generate realistic lightning, shadows and reflections.
  • The animations can easily be generated with blender animation toolbar and also it incorporate any other animations made in any other software.
  • The bone generation and its behavior of animations can be achieved easily in blender.
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  • Creates excellent vector based graphics
  • Quite easy to use
  • Free
  • Open-source
  • Limitless potential with what you can create
  • Available on all major operating systems
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Cons
  • It would be great to see a render queue added. This would increase my productivity significantly. Currently I don't have budget for a render farm. Meaning I have to do my renders overnight, however some renders only take a few hours. A render queue would allow me to make the most of the 12+ hours I'm out of the office.
  • UV editing, in particular unwrapping or projecting can produce varied results.
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  • It could have more template figures
  • It can be difficult to find the documents properties bar
  • It might be hard to use at the beginning
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Usability
Because while it's a pretty good piece of software, the default built-in commands, the interface layout, and certain functions aren't as logical in their way of being arranged and executed. This, of course, doesn't diminish its use or effectiveness in your field of work, but it is quite awkward at first. A big advantage is that Blender lets you customize the interface however you want as well as keyboard shortcuts and several general program parameters.
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It is very good in general, but there are steps that I wish could be eliminated as they seem to be "duplicative".
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Alternatives Considered
Well, in fact, I haven't used any of that software, but there is one thing I know: Blender is free. That's huge for small business owners like me; it is the difference between having the tool and not having it. I have heard other people saying that the Autodesk offerings have some other tools Blender doesn't have and are better for animation, especially Maya, but no small-engineering business owner cares for that. Now, from the animation and artistic point of view, even if my business was making animated movies indie, I'd used Blender simply by its cost.
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Adobe Illustrator is also used in our company sometimes however, Inkscape is used most considering the fact that it is completely free while Adobe Illustrator has to be bought through monthly/annual subscriptions that are expensive. For that reason we always opt for Inkscape. Not only is it a free software, but it includes almost all the features and tools that Adobe Illustrator offers, even though there might be some tools missing here and there, for businesses whose main focus isn't graphic design, Inkscape is the way to go. However if Graphic design or illustration is the only or the main factor of your business, I would suggest going for the investment and getting Adobe Illustrator.
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Return on Investment
  • As it is a beginner-friendly software with increasing demand in the animation sector again, it positively impacts the business.
  • Except in some specific cases, no one will use Blender on their own at a professional level.
  • When I was a beginner, it took me a lot of time to learn, consequently designing the creation. But if we want to learn to master Blender, we can do it. As long as we have time and a lot of willpower, since, we repeat, it is not a simple program and hides thousands of tools and possibilities.
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  • Building reusable graphic design templates reduces time taken on repeating design tasks such as video thumbnails.
  • Quickly making several design mockups allows us to conceptualize a design effectively before working on the finer details.
  • The "Draw Bezier curves and Straight lines" function allows one to quickly copy any shape to then manipulate and add your own spin on the design.
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ScreenShots