Axure RP is a great user experience design toolkit that gives UX designers the ability to create user flows, Low-Fidelity, and High-Fidelity mockups all within the same tool. Overall, it works well with teams of designers looking to collaborate on the same project(s). Axure RP allows you to set up masters and components, giving you and your team the ability to share and re-use styled objects. This not only cuts down on the time allotted for wireframing, but it also means design styles are upheld and the overall software becomes more consistent. I would not recommend Axure for High-Fidelity visual design mockups (use Sketch App instead), as Axure is limited in it's the ability to style components.
Figma is a solid design tool to craft the UX design concepts/solutions for digital products. For printed marketing materials such as brochures, marketing flyers, press releases, etc, other design tools such as Adobe Illustrator, Photoshop, or InDesign might make more sense to use for those use case scenarios.
High fidelity prototypes: Axure is excellent for creating prototypes that are visually indistinguishable from the real product. You do not need advanced Photoshop or other image editing software skills to create mockups that look real with Axure. If you do have Photoshop skills though it definitely can help as you can easily bring in edited images into Axure from it.
Realistic interactions: On top of creating prototypes that look real, you can also easily make them interact like a real site would. This is useful for not only showing developers and stakeholders but for user testing as well.
Sharing prototypes: Sharing Axure prototypes with others is easy, even if they don't have the Axure software. You can either upload your file to Axshare, Azure's free hosting service or host it on your own servers and share the link with viewers. The link allows users to interact with the site as though it were real as well as easily switch between pages with a collapsible site map.
Tappable overlaid layers - bugs on fixed components, such as an app navigation footer in a prototype
Swapping a component but retaining inputted copy or imagery.
Performance on prototypes to work better in UserZoom - having to delete hidden layers manually, optimize images, and streamline the file, in general, is time-consuming
Folder structures - larger teams need multiple layers of folder structure to help find things.
Branch performance - we need better, more user-friendly solutions to get designs to merge better.
Branch performance - branching with the option to choose which pages you want in the branch without deleting each page you don't need.
Default sharing options need improvement.
Responsive ratios' in prototyping without having to recreate pages.
Better collaboration with Jira to bring in links in the design mode not just dev mode.
Figma is a pretty cool tool in many areas. My team almost uses it on daily basis, such as, brainstorming on product/design topics, discussing prototypes created by designers. We even use it for retrospectives, which is super convenient and naturally keeps records of what the team discusses every month. Furthermore, I do see the potential of the product - currently we mainly use it for design topics, but it seems it is also a good fit for tech diagrams, which we probably will explore further in the future.
Axure feels like a tool that started with a simple interface that wasn't redesigned over time. Simple tasks sometimes require clicking through multiple layers. Crucial pieces of functionality are hidden under text links, or just flatly aren't discoverable. Much of the quirks of the interface only come from having screwed up numerous times, and knowing that certain things are just difficult to accomplish.
It's easy to use for designers who are familiar with design terms and functions from Photoshop and Illustrator. However, non-tech and non-designer collaborators have a hard time figuring out how to leave comments and apply changes, compared to other online design tools like Canva and Squarespace. Even simple drag-and-drops and rearrangement of certain blocks become too complicated due to uncommon functions like Hug and Lock.
I've never used the support for Axure but they do have an online community that can be helpful when you're unsure how to accomplish a specific bit of interactivity. Overall the community for Axure is a great benefit for the software. There are also a lot of shared library assets which can help reduce the time you spend on projects.
I haven't used their support lately but in the past, they had a chat that I used often. They often responded in a few hours and were able to give a satisfactory solution. I would imagine it's less personal now but the community has expanded drastically so there are more resources out there to self serve with a bit of Google magic.
In-person training has its own benefits - 1. It helps in resolving queries then and there during the training. 2. I find classroom or in-person training more interactive. 3. Classroom or in-person training could be more practical in nature where participants can have an hands on experience with tools and clarify their doubts with the trainer.
I think that the online training videos cover all product features and are a great resource to point people to. The newsletter is also frequent and passes on a range of tips and techniques for users that are eager to learn more, or just want to keep themselves up to date
Online training has its own merits and demerits - 1. Sometimes we may face issues with connectivity or the training content 2. The way training is being delivered becomes very important because not everyone is comfortable taking online training and learning by themselves. 3. With the advancement of technology online training has become popular but there is a segment of people who still prefer class-room training over online one.
Axure stacks up pretty nicely against other tools, in terms of available functionality and support for users. It’s probably the best tool I have used to create the most realistic and complex prototypes for sales purposes. However, its interface is outdated compared to other tools, and it’s a less efficient tool than other tools, such as Sketch, that enable users to create and iterate upon designs more quickly. We will continue to use Axure for complex designs, particularly for prototypes that need to be external-facing, but we’ll opt to stick with Adobe XD or another tool for internal use, to save time and energy by using a more straightforward tool.
I learned UX Design using Sketch and my team was using Sketch when I joined. We no longer use Sketch, and therefore I cannot compare its current functionality to Figma, but at the time of our switch, Figma just had more advanced capabilities- better collaboration, auto-layout tools, prototyping, etc. From what I can tell, it remains best in class for UX Design tools.
When understanding the minimal needs to describe multiple dimensions of UX using this tool, a designer can very quickly create a prototype using this tool and can help reduce the time needed to assess very usability requirements and business validity for an application.
The generated files source code absolutely cannot be used in the application code. Measures should be taken to ensure the code is not used in the application code or else you risk rework in development/implementation.