MeshMixer is a 3D design and modeling tool for 3D printing or scanning, supported by Autodesk (acquired 2011). While not discontinued, the product will not receive updates and Autodesk states they intend to include all functionality in updates of Fusion 360.
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MicroStation
Score 6.0 out of 10
Enterprise companies (1,001+ employees)
Bentley Systems offers the MicroStation application and product family as a 3D and 2D modeling and computer-aided design (CAD) solution for engineers and designers.
Autodesk MeshMixer is best for repairing STL files and basic modifications toward 3D printing. It is excellent for hollowing out models and adding escape holes for SLA printing or lost-wax casting. Its CSG (Boolean) functions to combine different meshes are good too and seldom cause the program to crash. There is even an integrated algorithm to optimize the layout of multiple files on a print bed in case of small-batch production. Autodesk MeshMixer's sculpting tools are there yet limited and there are a few better alternatives. Best of all, it is completely free.
MicroStation is well suited for environments where animation and 3D modelling is required for designs. It perfectly fits into scenarios where Building Information Modelling (BIM) is used. One should avoid this platform if the budget is low and the overall length of the project is not huge.
The remeshing tool needs to be faster, as in some cases it takes up to a day of waiting time.
The sculpting tools need the addition of a proper brush for creating sharp creases and ridges.
The standard shape library is rather limited. It would be nice to have this connected to online repositories such as Thingiverse, MyMiniFactory, or Cults3D.
MicroStation is very hard to use for our newest employees. It is not intuitive, and you need to know where to find the buttons to perform the commands you would like to perform instead of typing in the commands like other similar modeling programs. Also, it has no good traffic turning add-ins. We continue to run ALL our turning in Autoturn, since this is not a usable feature with MicroStation.
Using Blender for STL file preparation is like swatting a mosquito with a wrecking ball, plus its boolean functionalities can be glitchy. ZBrushCoreMini proved too limiting as a sculpting tool, but so did Autodesk MeshMixer, so I am sticking to Sculptris. Materialise Magics and Netfabb are somewhat better at STL file repair and offer more advanced functionalities. But Magics does not remesh as well and Autodesk MeshMixer is far more compact and faster than Netfabb, so remains my weapon of choice.
Microstation is not intuitive. It is almost impossible for our newest employees to use effectively, and I strongly prefer to start them with Civil 3D, where possible. With MicroStation, you really need to be an intermediate to advanced user to use the program and know where the buttons to do what you want are located. They need to make their program more command based. Things like snapping to a near point or correcting text size universally are not intuitive like they are in Civil 3D or SOLIDWORKS. For other programs you can just type in commands like "LINE" and draw a line. In Microstation, you need to select between a polyline or smartline from the tools>geometry menu. Why does it need to be so complicated? We ONLY use this program, because we are required to deliver our models in the DGN format to our client. Otherwise, we would use Civil 3D for everything.