Apple ARKit vs. Hololink

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Apple ARKit
Score 8.3 out of 10
N/A
ARKit from Apple is an augmented reality software development kit (SDK).N/A
Hololink
Score 9.1 out of 10
N/A
Hololink is a web-based Augmented Reality editor which enables creation of AR through a visual no-code solution. AR created in Hololink is served directly in the mobile browser without the use of an app, making the whole process from creation to end-user 100% browser-based. Hololink gives creators access to: A visual storyboard to ensure a clear overview of all end-user interactions and the entire user journey, making it possible to use rich storytelling. The…N/A
Pricing
Apple ARKitHololink
Editions & Modules
No answers on this topic
No answers on this topic
Offerings
Pricing Offerings
Apple ARKitHololink
Free Trial
NoYes
Free/Freemium Version
NoYes
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
Apple ARKitHololink
User Ratings
Apple ARKitHololink
Likelihood to Recommend
9.0
(0 ratings)
8.8
(0 ratings)
Support Rating
10.0
(0 ratings)
-
(0 ratings)
User Testimonials
Apple ARKitHololink
Likelihood to Recommend
Apple ARKit is best where AR experience will enhance user understanding of the product. For instance, for a furniture app, AR via Apple ARKit can help users get an understanding of how the furniture will look. It also works well for use cases where we want to give human movement as an input for AR, so for instance for clothing apps that want users to see how they will look in a particular clothing style, etc.
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On the commercial side, Hololink is perfect for implementing extra information in existing materials. Why make an entire catalog, when you can just have one page with a Hololink on it. It doesn't require an app. Everyone who has a smartphone will be able to see the AR overlay. I have recommended Hololink to many of my colleagues at other institutions, who have made brilliant commercial AR experiences in other systems, but struggle with getting potential new students to download an app, in order to see it. I cannot emphasize enough how great it is to be able to skip the download-an-app part. Hololink also has a great potential for geocaching-like experiences and games. One way this could be achieved would be to make it possible for users to make a username, and then give them points when they use a Hololink in a certain way, or reward them for finding Hololinks in the wild. It would be interesting if the Hololink tracker could look for more images simultaneously, appealing to the more exploratory aspects of people. These are functionalities that I hope might come in the future.
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Pros
  • Great sync between hardware and software
  • Visual-inertial odometry with ARKit2 is the best.
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  • As opposed to all other AR creation tools that I know, Hololink does not require consumers to download an app, thereby bypassing the primary problem of creating AR experiences, which is getting people to download an app. Let it be known that native apps are going away, the future is web-based because it is easier.
  • The Hololink image-tracking, which enables AR elements to be projected upon real-world objects and images is exceptionally good compared to other AR projects that also use image-tracking. In Hololink your buttons, 3D models, and videos do not sail away from the objects that they're supposed to be attached to.
  • The people working on Hololink are very focused on UX, and the few times that I have had suggestions, they have been very attentive.
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Cons
  • At times it can be laggy, taking time to recognize things
  • Limited to iOS
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  • Hololink comes pre-packed with a lot of 3D models there are cases where I would like to write text on models directly, instead of using the annotation function which Hololink provides. It would be easier than having to upload my own 3D models, which is also possible.
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Support Rating
They are always proactive, instead of us getting to them about a problem or a new feature. Always quick to respond any time of the day. Hence, 10/10.
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Alternatives Considered
Apple ARKit is way finer and is the best option for iOS.
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A long time ago I use Aurasma. As I recall it was quite heavy because you had to transfer the Aura from your computer to the student's smartphones through signup on the internet and making them connect to your user with an invitational code, and if it didn´t work it was hard to figure out why. Hololink is just a scan away and you don´t have to connect to any user accounts to see other student products.
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Return on Investment
  • It improved user retention.
  • It increased the app size, which is a drawback.
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  • AR is hot right now and thus helps attract people. In the future, the AR-excitement might lessen, but it has clear affordances in terms of communication that will continue to be relevant as long as people have smartphones or google-glasses or the likes.
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ScreenShots

Hololink Screenshots

Screenshot of the Hololink project listScreenshot of the storyboard featuring scenes and interactions between scenesScreenshot of the Scene editorScreenshot of the Interface editorScreenshot of previewing a HololinkScreenshot of viewing a published Hololink