Apple ARKit vs. Google ARCore

Overview
ProductRatingMost Used ByProduct SummaryStarting Price
Apple ARKit
Score 8.3 out of 10
N/A
ARKit from Apple is an augmented reality software development kit (SDK).N/A
ARCore
Score 9.3 out of 10
N/A
Google's ARCore is an augmented reality development SDK.N/A
Pricing
Apple ARKitGoogle ARCore
Editions & Modules
No answers on this topic
No answers on this topic
Offerings
Pricing Offerings
Apple ARKitARCore
Free Trial
NoNo
Free/Freemium Version
NoNo
Premium Consulting/Integration Services
NoNo
Entry-level Setup FeeNo setup feeNo setup fee
Additional Details
More Pricing Information
Community Pulse
Apple ARKitGoogle ARCore
User Ratings
Apple ARKitGoogle ARCore
Likelihood to Recommend
9.0
(0 ratings)
7.5
(0 ratings)
Support Rating
10.0
(0 ratings)
-
(0 ratings)
User Testimonials
Apple ARKitGoogle ARCore
Likelihood to Recommend
Apple ARKit is best where AR experience will enhance user understanding of the product. For instance, for a furniture app, AR via Apple ARKit can help users get an understanding of how the furniture will look. It also works well for use cases where we want to give human movement as an input for AR, so for instance for clothing apps that want users to see how they will look in a particular clothing style, etc.
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It is well suited for small objects in home/office or familiar surroundings to anchor Augmented Reality Objects. It works well for most e-commerce use cases, travel use cases, games, etc. It is not well suited where depth occlusion is the primary use case or human body anchoring is required or even for large-scale AR use cases.
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Pros
  • Great sync between hardware and software
  • Visual-inertial odometry with ARKit2 is the best.
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  • It understands the surroundings very well as it maps it around the user.
  • It understands the users' relative position in terms of the surroundings and tracks the users' movements.
  • It can sense the surrounding lighting and overlay that on top of the AR objects to make it more immersive.
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Cons
  • At times it can be laggy, taking time to recognize things
  • Limited to iOS
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  • Depth sensing can be improved
  • Human body detection is not great
  • For large scale virtual objects, it slows down
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Support Rating
They are always proactive, instead of us getting to them about a problem or a new feature. Always quick to respond any time of the day. Hence, 10/10.
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Alternatives Considered
Apple ARKit is way finer and is the best option for iOS.
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Vuforia Engine has limited functionalities compared to ARCore. It has image-based detection and augmentation which requires users to have the anchor image with them for the augmentation to properly occur. ARCore solves that and it's one step less to reach the user and really convince them to try it.
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Return on Investment
  • It improved user retention.
  • It increased the app size, which is a drawback.
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  • It helps to make your 3D app more realistic
  • It's better than other tools for rendering on app smoothness
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ScreenShots